Saturday, March 26, 2016

My 3D Animation

Here are some of the animations that I've worked on this month. (The order of the videos are in order from the first animation to the last)
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The video above is my bouncing ball animation. This is a very basic bounce that i did early this month.
The video above is me experiencing with Time and Space. Each car, I gave its own speed, pace, and time. Some cars i gave a little more.....just for fun.
The video above is my game level smash ball. This is perhaps my favorite animation that i did this month. Basically Ive created a story with a bouncing ball and a star. This ball is cool, has attitude and wants that star to become invincible. He sadly doesn't catch the star and dies in the process....or does he?? Does he get the star? or does the star truly get away? Enough reading, go check out the video and see for your.
The video above is my basic walk that Ive recent finished not to long ago. In this animation, I animated Antsy the bug (who's not an alien ;) ) to walk up to this machine and do an interaction with it. Please go watch it, enjoy and have a nice day.

Monday, February 29, 2016

PRM (Production Modeling) Final

Here is my final for PRM that I've been working on for almost 2 weeks now. I am very proud of how this turned out and I'm glad that I chose to challenge myself this month. Looking back to when I first started this project with only a single flat square and creating what you see below is truly an accomplishment. This goes to show that with hard work, dedication, determination, and patience, you can achieve anything you set your mind to.


Side

 3/4 Shot

 3/4 Shot  (2)
 Back

3/4 Shot (Front)
 Reference

Wednesday, December 23, 2015

Reflection

For my final CDC (Character Design and Creation) project, I had to sculpt a full human arm with a sleeve. This project required a base mesh of both the arm and sleeve, a sculpt version and resurface version of the two.





What worked and what didn’t?


         A lot of things worked with a few roadblocks. My planned out dynamesh strategy worked out pretty well. One thing that didn’t work was doing the fingernail in Maya, which turned out to be a disaster when I imported it into Zbrush.



   What would you do differently next time?


         Next time, I would properly start off in Maya and give my arm shape then import it into Zbrush to save time. Also, the hand and fingers (with fingernails), I would do it in Maya first, get what I need, then import it into Zbrush and continue with what I need done.




Did you encounter any major issues, if so how did you adapt?


         I Indeed encounter some major issues. The main problem was the hand and fingers, since I never created a full hand before; my lack of experience cost me a lot if time. Luckily thanks to what I’ve learned in class, I had more than one option. Sadly at the time I didn’t think about other options and was just stuck troubleshooting for hours.



How did the end result come out (give yourself honest feedback)?



         The end result came out pretty good. In all honesty, to me, the project took way longer than I originally planned. I had my ups and downs, my moments and at the end I prevailed but I just feel like some parts I took too much time and couldn’t imagine what I would’ve done if I had started late. I’m happy to say that I’m glad I started early and used the time I had to finish this project because I definitely needed it and next time I know how to approach projects like these and the options I have on the table.


Sunday, September 13, 2015

Aesthetics Project M.O.D

                                                               "The Scream"
                                                           By: Edvard Munch
                                             Oil, tempera and pastel on cardboard.
                                                                    1893


                                                           Subjective Critique 


    When I first look at this piece I sit there wondering why does it look so messy and unprofessional…. is this a rough draft? There’s a lot of repetitive line and the sky looks like some sort of pizza sauce. It isn’t blended very well or If not at all. I have no clue what those two figures are to the left but they have no real meaning being there but just taking up space. The figure in the front looks creepy and gives a bad vibe when staring at it for too long. If I could change this piece, I would remove the two dark figures right away. The pizza sauce sky and the rest of the repetitive lines will be blended to give a less messy but more professional look. The creepy figure in front will be altered and tone down, keeping the expression of screaming, the figure would be more appeasing to look at.


                                                            Objective Critique




    Edvard Munch’s The Scream is one of the most well known pieces during the Expressionism period. His use of lines creates a great sense of emphasis within the piece. The repetitive lines show a lot of movement, making the viewers eyes move around. His use of color comes from a real life experience of a scream piercing through nature while on a walk with two companions. The warm colors used sets up the time of day and helps give the expression of what Munch was seeing while his mind was in an abnormal state. Overall, The Scream displays everything Munch was seeing at the time of this experience, giving the viewer the sense of seeing what I see, and feel what I feel.

                                                           PrePro/Progression



Final Piece

By: Lawrence Tweed
Colored Pencil on Bristol
2015


Compare and Contrast

(Original)

(My Version)

    When I recreated Edvard Munch’s The Scream, I was trying to make the piece more appeasing to look at. I kept the (screaming) figure in the foreground like the original. I also used the same colors but with a more lighter value. Comparing to the original, my figure doesn’t give off a creepy look while screaming. The two dark figures have been removed to give my figure the look and sense that he is lost.