Monday, January 30, 2017

Hand Painted Swords

Here is a project I did about three weeks ago. This was my first time doing any hand painted textures in photoshop. Im very pleased with the results and I wanted to show you all my work. I hope you all enjoy :) 
(Modeled in Maya, Textured in Photoshop)



Game Character Final 1701



The two images below are from my final game character projects. Both dealing with anatomy, i did one full body and one head. I don't really do character sculpts but I'm pleased with my results here. I hope you all enjoy :) 
(Software Used: Zbrush)




Sunday, January 22, 2017

Texture Painting (Sci Fi Crates with texture maps)

Below are three crates I did for class. Each crate has its own story and purpose. I also had to stick to a certain colors for each crate, as well as materials. 

Platinum Crate with Red,White, and Green
Crate 1: This crate is slightly worn but is still in good condition, this crate contains weapons for robots. I decided to name this crate Arsenal Robotics and got permission to add my friend Sarasation name on it.

Iron Crate with Black and Red
Crate 2: This crate is old, covered in rust and dust. This crate contains items for a blacksmith.

Gold Crate with Gold and Purple
Crate 3: This crate is high quality, flawless with the most expensive trinkets in the world. The condition of making this crate was to give it one flaw, can you guess what it is?

Sunday, May 1, 2016

Character Animation Projects

Here are some of the animations that I've done during the month of April.
This is a basic cake walk that I did at the beginning of the month. 

Here is a basic egg walk with a turnaround added and a attempted jump.


This is a short but more lively animation of Antsy grabbing a cup of coffee.


This is my animation final for the month. It went pretty well and I'm proud of the end result. I decided to try something new by having the character sit then stand up and walk in the beginning of the scene. Overall, this is probably my favorite out of the four because the character to me feels more lively with added facial features and blinking mechanics.

Saturday, March 26, 2016

My 3D Animation

Here are some of the animations that I've worked on this month. (The order of the videos are in order from the first animation to the last)
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The video above is my bouncing ball animation. This is a very basic bounce that i did early this month.
The video above is me experiencing with Time and Space. Each car, I gave its own speed, pace, and time. Some cars i gave a little more.....just for fun.
The video above is my game level smash ball. This is perhaps my favorite animation that i did this month. Basically Ive created a story with a bouncing ball and a star. This ball is cool, has attitude and wants that star to become invincible. He sadly doesn't catch the star and dies in the process....or does he?? Does he get the star? or does the star truly get away? Enough reading, go check out the video and see for your.
The video above is my basic walk that Ive recent finished not to long ago. In this animation, I animated Antsy the bug (who's not an alien ;) ) to walk up to this machine and do an interaction with it. Please go watch it, enjoy and have a nice day.

Monday, February 29, 2016

PRM (Production Modeling) Final

Here is my final for PRM that I've been working on for almost 2 weeks now. I am very proud of how this turned out and I'm glad that I chose to challenge myself this month. Looking back to when I first started this project with only a single flat square and creating what you see below is truly an accomplishment. This goes to show that with hard work, dedication, determination, and patience, you can achieve anything you set your mind to.


Side

 3/4 Shot

 3/4 Shot  (2)
 Back

3/4 Shot (Front)
 Reference

Wednesday, December 23, 2015

Reflection

For my final CDC (Character Design and Creation) project, I had to sculpt a full human arm with a sleeve. This project required a base mesh of both the arm and sleeve, a sculpt version and resurface version of the two.





What worked and what didn’t?


         A lot of things worked with a few roadblocks. My planned out dynamesh strategy worked out pretty well. One thing that didn’t work was doing the fingernail in Maya, which turned out to be a disaster when I imported it into Zbrush.



   What would you do differently next time?


         Next time, I would properly start off in Maya and give my arm shape then import it into Zbrush to save time. Also, the hand and fingers (with fingernails), I would do it in Maya first, get what I need, then import it into Zbrush and continue with what I need done.




Did you encounter any major issues, if so how did you adapt?


         I Indeed encounter some major issues. The main problem was the hand and fingers, since I never created a full hand before; my lack of experience cost me a lot if time. Luckily thanks to what I’ve learned in class, I had more than one option. Sadly at the time I didn’t think about other options and was just stuck troubleshooting for hours.



How did the end result come out (give yourself honest feedback)?



         The end result came out pretty good. In all honesty, to me, the project took way longer than I originally planned. I had my ups and downs, my moments and at the end I prevailed but I just feel like some parts I took too much time and couldn’t imagine what I would’ve done if I had started late. I’m happy to say that I’m glad I started early and used the time I had to finish this project because I definitely needed it and next time I know how to approach projects like these and the options I have on the table.