Monday, July 31, 2017

Game Animation 1707

Here are some of the animations that i did this month (July 2017)
My animation here is strongly focused on the basics of a (FPS) First Person Shooter.
Here you'll see the following animations. Taking reference from Destiny 2, and the latest Doom game.
Ready 
Standard Idle
Fire three times 
Reload
Breakout Idle
Melee 
Put Away 



This animation is my final boss fight. I took reference from Bioshock's Big Daddy for the boss and I used my own knowledge from First Person Shooter games that i played for the player. These are the requirements that I had to meet for this animation.

  1. Start with Hero in cover
  2. Hero comes up to shoot Boss
  3. Boss reacts and becomes alert to your presence 
  4. Boss shoots back and destroys cover
  5. Hero shoots again killing Boss
  6. Boss dies
These are some of the animations that i did this month. To see more things that I've done, please go to https://www.artstation.com/artist/ltweed



Sunday, June 4, 2017

Nature & Playing Card Studies 1705

Lawrence Tweed "Home"

This is a project I did last month for class. I did everything from scratch in Adobe Photoshop. This project is based on nature, a place that makes you relive a pass memory, a place that reminds you the viewer and me of home. I got the inspiration from a beach back home in Bermuda, during the Summer, I use to come to this beach a lot with my family and to me this painting I've done is the perfect example of "Home".




Lawrence Tweed "Back Cover"
Lawrence Tweed "Front Cover 7"
Lawrence Tweed "Front Cover Queen"

Another Project, done in Adobe Photoshop are these playing cards. These cards are my own design that I came up with in class. I chose to stick to a pirate theme and was inspirited by the new Pirates Of The Caribbean movie. Each design connects to each other and tells a story. The short version of this story is that the notorious Queen Of The Pirates Blood Lust Tasha is cursed but to her in a good way. To remain young and beauty, she must kill the innocent who wonder the seas and wash her hair in their blood to keep it red. If she doesn't, all of her youth will be gone, revealing her true identity no man, woman or child should see. This and the adventure of being a pirate, seeking treasure and adventure, oh its pirates life indeed.

Monday, January 30, 2017

Hand Painted Swords

Here is a project I did about three weeks ago. This was my first time doing any hand painted textures in photoshop. Im very pleased with the results and I wanted to show you all my work. I hope you all enjoy :) 
(Modeled in Maya, Textured in Photoshop)



Game Character Final 1701



The two images below are from my final game character projects. Both dealing with anatomy, i did one full body and one head. I don't really do character sculpts but I'm pleased with my results here. I hope you all enjoy :) 
(Software Used: Zbrush)




Sunday, January 22, 2017

Texture Painting (Sci Fi Crates with texture maps)

Below are three crates I did for class. Each crate has its own story and purpose. I also had to stick to a certain colors for each crate, as well as materials. 

Platinum Crate with Red,White, and Green
Crate 1: This crate is slightly worn but is still in good condition, this crate contains weapons for robots. I decided to name this crate Arsenal Robotics and got permission to add my friend Sarasation name on it.

Iron Crate with Black and Red
Crate 2: This crate is old, covered in rust and dust. This crate contains items for a blacksmith.

Gold Crate with Gold and Purple
Crate 3: This crate is high quality, flawless with the most expensive trinkets in the world. The condition of making this crate was to give it one flaw, can you guess what it is?

Sunday, May 1, 2016

Character Animation Projects

Here are some of the animations that I've done during the month of April.
This is a basic cake walk that I did at the beginning of the month. 

Here is a basic egg walk with a turnaround added and a attempted jump.


This is a short but more lively animation of Antsy grabbing a cup of coffee.


This is my animation final for the month. It went pretty well and I'm proud of the end result. I decided to try something new by having the character sit then stand up and walk in the beginning of the scene. Overall, this is probably my favorite out of the four because the character to me feels more lively with added facial features and blinking mechanics.

Saturday, March 26, 2016

My 3D Animation

Here are some of the animations that I've worked on this month. (The order of the videos are in order from the first animation to the last)
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The video above is my bouncing ball animation. This is a very basic bounce that i did early this month.
The video above is me experiencing with Time and Space. Each car, I gave its own speed, pace, and time. Some cars i gave a little more.....just for fun.
The video above is my game level smash ball. This is perhaps my favorite animation that i did this month. Basically Ive created a story with a bouncing ball and a star. This ball is cool, has attitude and wants that star to become invincible. He sadly doesn't catch the star and dies in the process....or does he?? Does he get the star? or does the star truly get away? Enough reading, go check out the video and see for your.
The video above is my basic walk that Ive recent finished not to long ago. In this animation, I animated Antsy the bug (who's not an alien ;) ) to walk up to this machine and do an interaction with it. Please go watch it, enjoy and have a nice day.

Monday, February 29, 2016

PRM (Production Modeling) Final

Here is my final for PRM that I've been working on for almost 2 weeks now. I am very proud of how this turned out and I'm glad that I chose to challenge myself this month. Looking back to when I first started this project with only a single flat square and creating what you see below is truly an accomplishment. This goes to show that with hard work, dedication, determination, and patience, you can achieve anything you set your mind to.


Side

 3/4 Shot

 3/4 Shot  (2)
 Back

3/4 Shot (Front)
 Reference

Wednesday, December 23, 2015

Reflection

For my final CDC (Character Design and Creation) project, I had to sculpt a full human arm with a sleeve. This project required a base mesh of both the arm and sleeve, a sculpt version and resurface version of the two.





What worked and what didn’t?


         A lot of things worked with a few roadblocks. My planned out dynamesh strategy worked out pretty well. One thing that didn’t work was doing the fingernail in Maya, which turned out to be a disaster when I imported it into Zbrush.



   What would you do differently next time?


         Next time, I would properly start off in Maya and give my arm shape then import it into Zbrush to save time. Also, the hand and fingers (with fingernails), I would do it in Maya first, get what I need, then import it into Zbrush and continue with what I need done.




Did you encounter any major issues, if so how did you adapt?


         I Indeed encounter some major issues. The main problem was the hand and fingers, since I never created a full hand before; my lack of experience cost me a lot if time. Luckily thanks to what I’ve learned in class, I had more than one option. Sadly at the time I didn’t think about other options and was just stuck troubleshooting for hours.



How did the end result come out (give yourself honest feedback)?



         The end result came out pretty good. In all honesty, to me, the project took way longer than I originally planned. I had my ups and downs, my moments and at the end I prevailed but I just feel like some parts I took too much time and couldn’t imagine what I would’ve done if I had started late. I’m happy to say that I’m glad I started early and used the time I had to finish this project because I definitely needed it and next time I know how to approach projects like these and the options I have on the table.


Sunday, September 13, 2015

Aesthetics Project M.O.D

                                                               "The Scream"
                                                           By: Edvard Munch
                                             Oil, tempera and pastel on cardboard.
                                                                    1893


                                                           Subjective Critique 


    When I first look at this piece I sit there wondering why does it look so messy and unprofessional…. is this a rough draft? There’s a lot of repetitive line and the sky looks like some sort of pizza sauce. It isn’t blended very well or If not at all. I have no clue what those two figures are to the left but they have no real meaning being there but just taking up space. The figure in the front looks creepy and gives a bad vibe when staring at it for too long. If I could change this piece, I would remove the two dark figures right away. The pizza sauce sky and the rest of the repetitive lines will be blended to give a less messy but more professional look. The creepy figure in front will be altered and tone down, keeping the expression of screaming, the figure would be more appeasing to look at.


                                                            Objective Critique




    Edvard Munch’s The Scream is one of the most well known pieces during the Expressionism period. His use of lines creates a great sense of emphasis within the piece. The repetitive lines show a lot of movement, making the viewers eyes move around. His use of color comes from a real life experience of a scream piercing through nature while on a walk with two companions. The warm colors used sets up the time of day and helps give the expression of what Munch was seeing while his mind was in an abnormal state. Overall, The Scream displays everything Munch was seeing at the time of this experience, giving the viewer the sense of seeing what I see, and feel what I feel.

                                                           PrePro/Progression



Final Piece

By: Lawrence Tweed
Colored Pencil on Bristol
2015


Compare and Contrast

(Original)

(My Version)

    When I recreated Edvard Munch’s The Scream, I was trying to make the piece more appeasing to look at. I kept the (screaming) figure in the foreground like the original. I also used the same colors but with a more lighter value. Comparing to the original, my figure doesn’t give off a creepy look while screaming. The two dark figures have been removed to give my figure the look and sense that he is lost.