Wednesday, December 23, 2015

Reflection

For my final CDC (Character Design and Creation) project, I had to sculpt a full human arm with a sleeve. This project required a base mesh of both the arm and sleeve, a sculpt version and resurface version of the two.





What worked and what didn’t?


         A lot of things worked with a few roadblocks. My planned out dynamesh strategy worked out pretty well. One thing that didn’t work was doing the fingernail in Maya, which turned out to be a disaster when I imported it into Zbrush.



   What would you do differently next time?


         Next time, I would properly start off in Maya and give my arm shape then import it into Zbrush to save time. Also, the hand and fingers (with fingernails), I would do it in Maya first, get what I need, then import it into Zbrush and continue with what I need done.




Did you encounter any major issues, if so how did you adapt?


         I Indeed encounter some major issues. The main problem was the hand and fingers, since I never created a full hand before; my lack of experience cost me a lot if time. Luckily thanks to what I’ve learned in class, I had more than one option. Sadly at the time I didn’t think about other options and was just stuck troubleshooting for hours.



How did the end result come out (give yourself honest feedback)?



         The end result came out pretty good. In all honesty, to me, the project took way longer than I originally planned. I had my ups and downs, my moments and at the end I prevailed but I just feel like some parts I took too much time and couldn’t imagine what I would’ve done if I had started late. I’m happy to say that I’m glad I started early and used the time I had to finish this project because I definitely needed it and next time I know how to approach projects like these and the options I have on the table.