For my final CDC (Character Design
and Creation) project, I had to sculpt a full human arm with a sleeve. This
project required a base mesh of both the arm and sleeve, a sculpt version and
resurface version of the two.
⁃ What worked and what didn’t?
A
lot of things worked with a few roadblocks. My planned out dynamesh strategy worked
out pretty well. One thing that didn’t work was doing the fingernail in Maya,
which turned out to be a disaster when I imported it into Zbrush.
⁃ What would you do differently next time?
Next
time, I would properly start off in Maya and give my arm shape then import it
into Zbrush to save time. Also, the hand and fingers (with fingernails), I
would do it in Maya first, get what I need, then import it into Zbrush and continue
with what I need done.
⁃ Did you
encounter any major issues, if so how did you adapt?
I
Indeed encounter some major issues. The main problem was the hand and fingers,
since I never created a full hand before; my lack of experience cost me a lot
if time. Luckily thanks to what I’ve learned in class, I had more than one
option. Sadly at the time I didn’t think about other options and was just stuck
troubleshooting for hours.
⁃ How did
the end result come out (give yourself honest feedback)?
The
end result came out pretty good. In all honesty, to me, the project took way
longer than I originally planned. I had my ups and downs, my moments and at the
end I prevailed but I just feel like some parts I took too much time and
couldn’t imagine what I would’ve done if I had started late. I’m happy to say
that I’m glad I started early and used the time I had to finish this project
because I definitely needed it and next time I know how to approach projects
like these and the options I have on the table.